Five hands, one decision on each, graded against the same published basic strategy data used by the full trainer. The ruleset is stated up front because the correct play changes with it. There is no money, no stake and no prize; the only output is a score and an explanation of each decision.
Every hand is graded against six decks, dealer hits soft 17, double after split allowed and late surrender allowed. Basic strategy is ruleset specific: the same hand can have a different correct play under different rules, so the ruleset is fixed and shown on the page rather than left implicit.
Answers come from the same chart data as the full trainer, which is generated from two independently published basic strategy sources. Where those sources disagree on a cell, both answers are accepted and the disagreement is flagged.
There is no wagering, no prize and no leaderboard. Playing every hand perfectly does not beat the house; basic strategy reduces the house edge, it does not remove it. The challenge exists to show where the common decisions go wrong and what each mistake costs on average.
No. Basic strategy depends on the number of decks, whether the dealer hits soft 17, whether doubling after a split is allowed and whether surrender is offered. The challenge states its ruleset so the answers can be checked against it.
No. Perfect basic strategy minimises the house edge for a given ruleset. It does not turn the game positive, and no score here implies any advantage.
From the same chart and expected value data as the full basic strategy trainer, generated from two published sources. Nothing on this page invents a decision table.
The full trainer, with bankroll, every ruleset toggle and unlimited hands.
How deck count, soft 17 and surrender move the correct play.
Does a bad player at your table cost you money? The measured answer.